Top 10k strings from Sinbad and the Golden Ship (1986)(Mastervision)(Part 2 of 2)[a].z80
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /
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1 w w(w0w8wpvpv@wHwPwXw 1 pvhv0whv0whvhvpv 1 pv`whwpwxw 1 is closing in. 1 iitlmlmsrtu 1 hvxwpvpvxw 1 hv0whv0whv( 1 hv(whv0whv 1 X[[XX[[C[X[CC[[ 1 X[XX[[C[X[CC[[XX8 1 X[C[X[CC[[ 1 Which direction? 1 There is a door in the wall. 1 There are none about. 1 The receptacle is full. 1 The horse keeps out of reach.* 1 The horse escapes. 1 The horse drags Sinbad under- water and Sinbad drowns. 1 The giant bird is closing in.== 1 The evil Djinn toys with Sinbad. 1 The Djinn takes it and kills Sinbad. 1 TIE HIREUNTIWRITROCKSPELHOLESNAKRINGCHARSHUT 1 T UNDERSTAND. 1 Swim you idiot! 1 Something holds the door. 1 Sinbad utters shaman. 1 Sinbad treads the water. 1 Sinbad thinks that the bottle might be useful. He will not break it.: 1 Sinbad pulls the rope.: 1 Sinbad must catch one first.* 1 Sinbad is standing on a ledge. 1 Sinbad is on the horse. 1 Sinbad is in a green valley. 1 Sinbad is holding the rope.2 1 Sinbad is holding the horse. 1 Sinbad is held on to an horse. 1 Sinbad has caught the horse. 1 Sinbad has been killed by the 1 Sinbad falls to his death. 1 Sinbad enters a cave. There is an exit to the east. A large Portcullis drops down behind Sinbad preventing him from 1 Sinbad does not feel thirsty. 1 Sinbad closes the door and it locks!: 1 Sinbad cant do that.!] 1 Sinbad can't swim here. 1 Sinbad can't find Anything. 1 Sinbad can see an evil Genie. 1 Sinbad can not see him. 1 Sinbad can hear the Ogre. 1 STARTER 1 SINBAD AND THE GOLDEN SHIP 1 Press any key<2 1 On the hand Sinbad can see: 1 Nothing happens." 1 No rope I'm afraid.* 1 N S E W NORTSOUTEASTWESTTAKEGET PICKREMODROPPUT EXAMSEARI INVEKILLFIGHWOUNATTAASSAMUG SWIMDIVECLIMJUMPLEAPTIE OPENUNLOFILLHIT STRITHUMCHOPPUSHPULLSHIFSHOVEAT FEEDLOADGIVEOFFESAVEMOVEMOUNRIDECATCLASSENTEHELPBREASMASDESTPOURAND WITHCHAILOOKVIEWREADHIREINSCTONGMAN ROC WRITROCKOGRESERPSPELGENIDJINHOLEMETARED MAP STEEGLASGREEBLUEWHITHORSSPEADRINALL FLASAXE SWORSHIERAILLAMPROPEBERRORB GEM GEM GEM GEM BONESKULRUB ACIDWATETHRO"SHADIAMBOTTKEY SNAKF FUCKBLOOSHITCUNTHORECOCKPENIPISSBUGGFARTWANKBUM ARSESCRETITSTIT POOFCHRIBAS EMPTSAILCAGEQUITBASTCUT LODEIDOLSTATHANDRINGWALLCARRBAR CHASLAKEBELLBEAMSTAIDOORCHARCLOSCLOSSHUTRUB UP DOWNU D GEMSEVERWIPESHAMT O LEAVL 1 Mind your language! 1 MASTER ADVENTURER 1 I don't understand. 1 I don't carry that.U 1 Help yourself. 1 He can't go in that direction. * 1 EPISODE TWO 1 Don't be silly. 1 DE`abcdefghFG 1 But which direction to sail? 1 A iron rail. 1 A glass bottle. 1 @@@!170?0(/ 1 ?xr;<=>?@ABCDEFGHItKL 1 ?>>=92lL @ 1 <=>CDEPQRSTUV 1 ;<=>?@CPQDEFGHIB 1 8bDEFGabcdefghLKHN_!] 1 8XX[XX[[C[ 1 011066006606 1 . , ! Sinbad is in the ocean He can * hear Sirens hypnotic melody trying to lure him his doom and he feels tired cold see monster that attacked ship approaching fast recovers consciousness water north East of position tentacles sea rising out The sanctuary only a short swim resists chance south dives from just time Its damaged hull dis- appears forever beneath waves low sinks taking with it towers above an island east It within swimming distance on deck crows nest at bow doorway steps leading below Below flooded level still outside captains cabin up standing by wheel In front are lead- ing down can't sail this location beach To stands dark cliff face thunderous sound rushing next flowing river fed spectacular waterfall large chest washed locked opens but there nothing inside finds swings axe onto lock splits into two parts attempts open lid hands do weak old man His hair matted clothes all wet asks carry will help across quicksand hides pools struggles soon claims life helps find secret paths clings Sinbads 1 *+,-00/88y23886788:[8q 1 )((( 00(())) 1 ())*--((--11 1 ())*--((--) 1 entering the wizards castle. & 1 `dd` $ $$$ 1 LOAD SAVED GAME DATA 1 DEMO TAPE >